Ben Ishikela
25
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Posted - 2015.03.24 10:00:03 -
[1] - Quote
Phoenix Jones wrote:(...) You destroy a structure, 10% of it drops as loot immediately, 40% of it remains in space for indeterminent amount of time to be picked up, if not, becomes free for all loot, the other 50% gets moved another structure belonging to the same owner. (...) Of everything i read, this has the biggest potential imho. Additional Ideas: . "Interbus cargo insurance" lets you insure your hangar. If anything is lost -> payout. . "Interbus emergency Shipping" lets you set a destination. All assets inside destroyed structures will be traveling there in cloaky containers (only the 50%. see above). (takes time). pay X% per LY of its worth. (If you did not pay the premium service, only 25% or less is delivered)
I very much like the idea of nomadic pilots warping around battlefields several days later and try to control the grid of a blown up stations in hope to find something valuable (And i like little games inside big ones). Therefore idea to incentivice this kind of gameplay: . Spawn wrecks (that are parts of the station)/refill the initial wreck randomly over time until 7days later. Then all is lost. Until then the 40%+ from above get slowly/bit by bit accessible to everyone over time. (Lore: Secure Compartments/Safe. Loose their backup energy systems and their cloak fails. See Sleeper Cache or unidentified structures for reference that it is possible within EVE). Somehow if the owner comes back immediatly, then he can recover more of his stuff than if he comes back later. The bleeding value is evenly distributed among all assetholders (40/7=5.7% of total per person drops each at a random time of day. OR 5.7/24= 0.24% drop each hour at a random minute) (this is a model for a linear rate. but does not have to be linear). . the activation of a relic analyzer / cargo scanner would reveal the list of assets that are still present. . cloaked containers can not be decloaked. (their objects simple do not exist in space yet. "hyperspace jo!")
Ninja looting is compelling but i much better like to have to control the grid first (teamwork and conflict). Therefore this: . a former Asset-holder can click the wreck and select "disable own loot-safety". ("disable all loot-safety". for owner(/see corp roles also)). Then all his assets are decloaked in a single can at a random spot in space 150km+ around the wreck (same grid!). As warpin for everyone. ->To encourage fights between 2nd and 3rd party scavengers, i would make these cans needed to be hacked first in order to get access.
@new structure/ largeTractorBeam: I'd love them to collect/tractor these randomly overtime uncloaking cans. When they are full, they pop up as signature. Someone can then probe them, hack them and steal. (see relic sites)
Just some stuff to think about. Have fun with it!
Add new modules or ships that can use tactics and strategies to beat the current meta or use totaly different gameplay to do so! yay :)
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